Method | Defined By | ||
---|---|---|---|
debugId(object:Object):String [static]
This function generates or returns a previously generated identifier for an object. | DebugUtils | ||
debugLookup(debugId:*):Object [static]
This function will look up the object corresponding to the specified debugId. | DebugUtils | ||
debugTrace(... args):void [static]
This function calls trace() using debugId() on each parameter. | DebugUtils | ||
flattenSessionState(state:Object, pathPrefix:Array = null, output:Array = null):Array [static]
| DebugUtils | ||
getAllDebugIds():Array [static] | DebugUtils | ||
replaceUnknownObjectsInState(stateToModify:Object, className:String = null):Object [static] | DebugUtils | ||
resetDebugIds():void [static]
This will clear all saved ids and pointers to corresponding objects. | DebugUtils | ||
shiftKey(reactInstance:Object):Boolean [static] | DebugUtils | ||
traverseStatePath(state:Object, path:Array):* [static]
Traverses a path in a session state using the logic used by SessionManager. | DebugUtils | ||
unwatch(target:ILinkableObject):void [static] | DebugUtils | ||
watch(target:ILinkableObject = null, callbackReturnsString:Function = null):void [static] | DebugUtils | ||
watchState(target:ILinkableObject = null, indent:* = null):void [static] | DebugUtils |
debugId | () | method |
public static function debugId(object:Object):String
This function generates or returns a previously generated identifier for an object.
Parameters
object:Object |
String |
debugLookup | () | method |
public static function debugLookup(debugId:*):Object
This function will look up the object corresponding to the specified debugId.
Parameters
debugId:* (default = NaN ) — A debugId String or integer.
|
Object |
debugTrace | () | method |
public static function debugTrace(... args):void
This function calls trace() using debugId() on each parameter.
Parameters
... args |
flattenSessionState | () | method |
public static function flattenSessionState(state:Object, pathPrefix:Array = null, output:Array = null):Array
Parameters
state:Object — A session state.
| |
pathPrefix:Array (default = null )
| |
output:Array (default = null )
|
Array — An Array of Arrays, each like [path, value].
|
getAllDebugIds | () | method |
public static function getAllDebugIds():Array
ReturnsArray |
replaceUnknownObjectsInState | () | method |
public static function replaceUnknownObjectsInState(stateToModify:Object, className:String = null):Object
Parameters
stateToModify:Object | |
className:String (default = null )
|
Object |
resetDebugIds | () | method |
public static function resetDebugIds():void
This will clear all saved ids and pointers to corresponding objects.
shiftKey | () | method |
public static function shiftKey(reactInstance:Object):Boolean
Parameters
reactInstance:Object |
Boolean |
traverseStatePath | () | method |
public static function traverseStatePath(state:Object, path:Array):*
Traverses a path in a session state using the logic used by SessionManager.
Parameters
state:Object — A full session state.
| |
path:Array — A path.
|
* — The session state at the specified path.
|
unwatch | () | method |
watch | () | method |
public static function watch(target:ILinkableObject = null, callbackReturnsString:Function = null):void
Parameters
target:ILinkableObject (default = null )
| |
callbackReturnsString:Function (default = null )
|
watchState | () | method |
public static function watchState(target:ILinkableObject = null, indent:* = null):void
Parameters
target:ILinkableObject (default = null )
| |
indent:* (default = null )
|