| Package | weavejs.core |
| Class | public class SessionManager |
| Inheritance | SessionManager Object |
| Implements | ISessionManager |
| Property | Defined By | ||
|---|---|---|---|
| debugUnbusy : Boolean = false [static] | SessionManager | ||
| Method | Defined By | ||
|---|---|---|---|
addTreeCallback(relevantContext:Object, groupedCallback:Function, triggerCallbackNow:Boolean = false):void
Adds a grouped callback that will be triggered when the session state tree changes. | SessionManager | ||
assignBusyTask(taskToken:Object, busyObject:ILinkableObject):void | SessionManager | ||
combineDiff(baseDiff:Object, diffToAdd:Object):Object | SessionManager | ||
computeDiff(oldState:Object, newState:Object):* | SessionManager | ||
| SessionManager | |||
disposeObject(object:Object):void | SessionManager | ||
This function will add or remove child objects from the session state of a parent. | SessionManager | ||
| SessionManager | |||
getLinkableDescendants(root:ILinkableObject, filter:Class = null):Array | SessionManager | ||
| SessionManager | |||
| SessionManager | |||
getLinkablePropertyNames(linkableObject:ILinkableObject, filtered:Boolean = false):Array
This function gets a list of sessioned property names so accessor functions for non-sessioned properties do not have to be called. | SessionManager | ||
| SessionManager | |||
getOwner(child:Object):Object | SessionManager | ||
| SessionManager | |||
getSessionState(linkableObject:ILinkableObject):Object | SessionManager | ||
| SessionManager | |||
getTypedStateTree(root:ILinkableObject):Object
Gets a session state tree where each node is a DynamicState object. | SessionManager | ||
linkableObjectIsBusy(linkableObject:ILinkableObject):Boolean | SessionManager | ||
| SessionManager | |||
newDisposableChild(disposableParent:Object, disposableChildType:Class):* | SessionManager | ||
newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):* | SessionManager | ||
objectWasDisposed(object:Object):Boolean | SessionManager | ||
registerDisposableChild(disposableParent:Object, disposableChild:Object):* | SessionManager | ||
registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):* | SessionManager | ||
removeTreeCallback(relevantContext:Object, groupedCallback:Function):void | SessionManager | ||
setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):void | SessionManager | ||
testDiff():void | SessionManager | ||
traverseAndSetState(state:Object, mapping:Object, removeMissingDynamicObjects:Boolean = true):void [static]
Uses DynamicState.traverseState() to traverse a state and copy portions of the state to ILinkableObjects. | SessionManager | ||
unassignBusyTask(taskToken:Object):void | SessionManager | ||
| SessionManager | |||
Use this function with care. | SessionManager | ||
| Constant | Defined By | ||
|---|---|---|---|
| DEPRECATED_PATH_REWRITE : String = deprecatedPathRewrite [static] | SessionManager | ||
| DEPRECATED_STATE_MAPPING : String = deprecatedStateMapping [static] | SessionManager | ||
| DIFF_DELETE : String = delete [static] Computing diffs
| SessionManager | ||
| debugUnbusy | property |
public static var debugUnbusy:Boolean = false| addTreeCallback | () | method |
public function addTreeCallback(relevantContext:Object, groupedCallback:Function, triggerCallbackNow:Boolean = false):voidAdds a grouped callback that will be triggered when the session state tree changes. USE WITH CARE. The groupedCallback should not run computationally-expensive code.
Parameters
relevantContext:Object | |
groupedCallback:Function | |
triggerCallbackNow:Boolean (default = false) |
| assignBusyTask | () | method |
public function assignBusyTask(taskToken:Object, busyObject:ILinkableObject):voidParameters
taskToken:Object | |
busyObject:ILinkableObject |
| combineDiff | () | method |
public function combineDiff(baseDiff:Object, diffToAdd:Object):ObjectParameters
baseDiff:Object | |
diffToAdd:Object |
Object |
| computeDiff | () | method |
public function computeDiff(oldState:Object, newState:Object):*Parameters
oldState:Object | |
newState:Object |
* |
| copySessionState | () | method |
public function copySessionState(source:ILinkableObject, destination:ILinkableObject):voidParameters
source:ILinkableObject | |
destination:ILinkableObject |
| disposeObject | () | method |
public function disposeObject(object:Object):voidParameters
object:Object |
| excludeLinkableChildFromSessionState | () | method |
public function excludeLinkableChildFromSessionState(parent:ILinkableObject, child:ILinkableObject):voidThis function will add or remove child objects from the session state of a parent. Use this function with care because the child will no longer be "sessioned." The child objects will continue to trigger the callbacks of the parent object, but they will no longer be considered a part of the parent's session state. If you are not careful, this will break certain functionalities that depend on the session state of the parent.
Parameters
parent:ILinkableObject — A parent that the specified child objects were previously registered with.
| |
child:ILinkableObject — The child object to remove from the session state of the parent.
|
| getCallbackCollection | () | method |
public function getCallbackCollection(linkableObject:ILinkableObject):ICallbackCollectionParameters
linkableObject:ILinkableObject |
ICallbackCollection |
| getLinkableDescendants | () | method |
public function getLinkableDescendants(root:ILinkableObject, filter:Class = null):ArrayParameters
root:ILinkableObject | |
filter:Class (default = null) |
Array |
| getLinkableObjectFromCallbackCollection | () | method |
public function getLinkableObjectFromCallbackCollection(callbackCollection:ICallbackCollection):ILinkableObjectParameters
callbackCollection:ICallbackCollection |
ILinkableObject |
| getLinkableOwner | () | method |
public function getLinkableOwner(child:ILinkableObject):ILinkableObjectParameters
child:ILinkableObject |
ILinkableObject |
| getLinkablePropertyNames | () | method |
public function getLinkablePropertyNames(linkableObject:ILinkableObject, filtered:Boolean = false):ArrayThis function gets a list of sessioned property names so accessor functions for non-sessioned properties do not have to be called.
Parameters
linkableObject:ILinkableObject — An object containing sessioned properties.
| |
filtered:Boolean (default = false) — If set to true, filters out excluded properties.
|
Array — An Array containing the names of the sessioned properties of that object class.
|
| getObject | () | method |
public function getObject(root:ILinkableObject, path:Array):ILinkableObjectParameters
root:ILinkableObject | |
path:Array |
ILinkableObject |
| getOwner | () | method |
public function getOwner(child:Object):ObjectParameters
child:Object |
Object |
| getPath | () | method |
public function getPath(root:ILinkableObject, descendant:ILinkableObject):ArrayParameters
root:ILinkableObject | |
descendant:ILinkableObject |
Array |
| getSessionState | () | method |
public function getSessionState(linkableObject:ILinkableObject):ObjectParameters
linkableObject:ILinkableObject |
Object |
| getSessionStateTree | () | method |
public function getSessionStateTree(root:ILinkableObject, objectName:String):WeaveTreeItem
Parameters
root:ILinkableObject — The linkable object to be placed at the root node of the tree.
| |
objectName:String — The label for the root node.
|
WeaveTreeItem — A tree of nodes with the properties "data", "label", "children"
|
| getTypedStateTree | () | method |
public function getTypedStateTree(root:ILinkableObject):ObjectGets a session state tree where each node is a DynamicState object.
Parameters
root:ILinkableObject |
Object |
| linkableObjectIsBusy | () | method |
public function linkableObjectIsBusy(linkableObject:ILinkableObject):BooleanParameters
linkableObject:ILinkableObject |
Boolean |
| linkSessionState | () | method |
public function linkSessionState(primary:ILinkableObject, secondary:ILinkableObject):voidParameters
primary:ILinkableObject | |
secondary:ILinkableObject |
| newDisposableChild | () | method |
public function newDisposableChild(disposableParent:Object, disposableChildType:Class):*Parameters
disposableParent:Object | |
disposableChildType:Class |
* |
| newLinkableChild | () | method |
public function newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):*Parameters
linkableParent:Object | |
linkableChildType:Class | |
callback:Function (default = null) | |
useGroupedCallback:Boolean (default = false) |
* |
| objectWasDisposed | () | method |
public function objectWasDisposed(object:Object):BooleanParameters
object:Object |
Boolean |
| registerDisposableChild | () | method |
public function registerDisposableChild(disposableParent:Object, disposableChild:Object):*Parameters
disposableParent:Object | |
disposableChild:Object |
* |
| registerLinkableChild | () | method |
public function registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):*Parameters
linkableParent:Object | |
linkableChild:ILinkableObject | |
callback:Function (default = null) | |
useGroupedCallback:Boolean (default = false) |
* |
| removeTreeCallback | () | method |
public function removeTreeCallback(relevantContext:Object, groupedCallback:Function):voidParameters
relevantContext:Object | |
groupedCallback:Function |
| setSessionState | () | method |
public function setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):voidParameters
linkableObject:ILinkableObject | |
newState:Object | |
removeMissingDynamicObjects:Boolean (default = true) |
| testDiff | () | method |
public function testDiff():void| traverseAndSetState | () | method |
public static function traverseAndSetState(state:Object, mapping:Object, removeMissingDynamicObjects:Boolean = true):voidUses DynamicState.traverseState() to traverse a state and copy portions of the state to ILinkableObjects.
Parameters
state:Object — A session state
| |
mapping:Object — A structure that defines the traversal, where the leaf nodes are ILinkableObjects or Functions to call.
Functions should have the following signature: function(state:Object, removeMissingDynamicObjects:Boolean = true):void
| |
removeMissingDynamicObjects:Boolean (default = true) |
| unassignBusyTask | () | method |
public function unassignBusyTask(taskToken:Object):voidParameters
taskToken:Object |
| unlinkSessionState | () | method |
public function unlinkSessionState(first:ILinkableObject, second:ILinkableObject):voidParameters
first:ILinkableObject | |
second:ILinkableObject |
| unregisterLinkableChild | () | method |
public function unregisterLinkableChild(parent:ILinkableObject, child:ILinkableObject):voidUse this function with care. This will remove child objects from the session state of a parent and stop the child from triggering the parent callbacks.
Parameters
parent:ILinkableObject — A parent that the specified child objects were previously registered with.
| |
child:ILinkableObject — The child object to unregister from the parent.
|
| DEPRECATED_PATH_REWRITE | Constant |
public static const DEPRECATED_PATH_REWRITE:String = deprecatedPathRewrite| DEPRECATED_STATE_MAPPING | Constant |
public static const DEPRECATED_STATE_MAPPING:String = deprecatedStateMapping| DIFF_DELETE | Constant |
public static const DIFF_DELETE:String = deleteComputing diffs