Package | weavejs.core |
Class | public class SessionManager |
Inheritance | SessionManager ![]() |
Implements | ISessionManager |
Property | Defined By | ||
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debugUnbusy : Boolean = false [static] | SessionManager |
Method | Defined By | ||
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addTreeCallback(relevantContext:Object, groupedCallback:Function, triggerCallbackNow:Boolean = false):void
Adds a grouped callback that will be triggered when the session state tree changes. | SessionManager | ||
assignBusyTask(taskToken:Object, busyObject:ILinkableObject):void | SessionManager | ||
combineDiff(baseDiff:Object, diffToAdd:Object):Object | SessionManager | ||
computeDiff(oldState:Object, newState:Object):* | SessionManager | ||
SessionManager | |||
disposeObject(object:Object):void | SessionManager | ||
This function will add or remove child objects from the session state of a parent. | SessionManager | ||
SessionManager | |||
getLinkableDescendants(root:ILinkableObject, filter:Class = null):Array | SessionManager | ||
SessionManager | |||
SessionManager | |||
getLinkablePropertyNames(linkableObject:ILinkableObject, filtered:Boolean = false):Array
This function gets a list of sessioned property names so accessor functions for non-sessioned properties do not have to be called. | SessionManager | ||
SessionManager | |||
getOwner(child:Object):Object | SessionManager | ||
SessionManager | |||
getSessionState(linkableObject:ILinkableObject):Object | SessionManager | ||
SessionManager | |||
getTypedStateTree(root:ILinkableObject):Object
Gets a session state tree where each node is a DynamicState object. | SessionManager | ||
linkableObjectIsBusy(linkableObject:ILinkableObject):Boolean | SessionManager | ||
SessionManager | |||
newDisposableChild(disposableParent:Object, disposableChildType:Class):* | SessionManager | ||
newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):* | SessionManager | ||
objectWasDisposed(object:Object):Boolean | SessionManager | ||
registerDisposableChild(disposableParent:Object, disposableChild:Object):* | SessionManager | ||
registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):* | SessionManager | ||
removeTreeCallback(relevantContext:Object, groupedCallback:Function):void | SessionManager | ||
setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):void | SessionManager | ||
testDiff():void | SessionManager | ||
traverseAndSetState(state:Object, mapping:Object, removeMissingDynamicObjects:Boolean = true):void [static]
Uses DynamicState.traverseState() to traverse a state and copy portions of the state to ILinkableObjects. | SessionManager | ||
unassignBusyTask(taskToken:Object):void | SessionManager | ||
SessionManager | |||
Use this function with care. | SessionManager |
Constant | Defined By | ||
---|---|---|---|
DEPRECATED_PATH_REWRITE : String = deprecatedPathRewrite [static] | SessionManager | ||
DEPRECATED_STATE_MAPPING : String = deprecatedStateMapping [static] | SessionManager | ||
DIFF_DELETE : String = delete [static] Computing diffs
| SessionManager |
debugUnbusy | property |
public static var debugUnbusy:Boolean = false
addTreeCallback | () | method |
public function addTreeCallback(relevantContext:Object, groupedCallback:Function, triggerCallbackNow:Boolean = false):void
Adds a grouped callback that will be triggered when the session state tree changes. USE WITH CARE. The groupedCallback should not run computationally-expensive code.
Parameters
relevantContext:Object | |
groupedCallback:Function | |
triggerCallbackNow:Boolean (default = false )
|
assignBusyTask | () | method |
public function assignBusyTask(taskToken:Object, busyObject:ILinkableObject):void
Parameters
taskToken:Object | |
busyObject:ILinkableObject |
combineDiff | () | method |
public function combineDiff(baseDiff:Object, diffToAdd:Object):Object
Parameters
baseDiff:Object | |
diffToAdd:Object |
Object |
computeDiff | () | method |
public function computeDiff(oldState:Object, newState:Object):*
Parameters
oldState:Object | |
newState:Object |
* |
copySessionState | () | method |
public function copySessionState(source:ILinkableObject, destination:ILinkableObject):void
Parameters
source:ILinkableObject | |
destination:ILinkableObject |
disposeObject | () | method |
public function disposeObject(object:Object):void
Parameters
object:Object |
excludeLinkableChildFromSessionState | () | method |
public function excludeLinkableChildFromSessionState(parent:ILinkableObject, child:ILinkableObject):void
This function will add or remove child objects from the session state of a parent. Use this function with care because the child will no longer be "sessioned." The child objects will continue to trigger the callbacks of the parent object, but they will no longer be considered a part of the parent's session state. If you are not careful, this will break certain functionalities that depend on the session state of the parent.
Parameters
parent:ILinkableObject — A parent that the specified child objects were previously registered with.
| |
child:ILinkableObject — The child object to remove from the session state of the parent.
|
getCallbackCollection | () | method |
public function getCallbackCollection(linkableObject:ILinkableObject):ICallbackCollection
Parameters
linkableObject:ILinkableObject |
ICallbackCollection |
getLinkableDescendants | () | method |
public function getLinkableDescendants(root:ILinkableObject, filter:Class = null):Array
Parameters
root:ILinkableObject | |
filter:Class (default = null )
|
Array |
getLinkableObjectFromCallbackCollection | () | method |
public function getLinkableObjectFromCallbackCollection(callbackCollection:ICallbackCollection):ILinkableObject
Parameters
callbackCollection:ICallbackCollection |
ILinkableObject |
getLinkableOwner | () | method |
public function getLinkableOwner(child:ILinkableObject):ILinkableObject
Parameters
child:ILinkableObject |
ILinkableObject |
getLinkablePropertyNames | () | method |
public function getLinkablePropertyNames(linkableObject:ILinkableObject, filtered:Boolean = false):Array
This function gets a list of sessioned property names so accessor functions for non-sessioned properties do not have to be called.
Parameters
linkableObject:ILinkableObject — An object containing sessioned properties.
| |
filtered:Boolean (default = false ) — If set to true, filters out excluded properties.
|
Array — An Array containing the names of the sessioned properties of that object class.
|
getObject | () | method |
public function getObject(root:ILinkableObject, path:Array):ILinkableObject
Parameters
root:ILinkableObject | |
path:Array |
ILinkableObject |
getOwner | () | method |
public function getOwner(child:Object):Object
Parameters
child:Object |
Object |
getPath | () | method |
public function getPath(root:ILinkableObject, descendant:ILinkableObject):Array
Parameters
root:ILinkableObject | |
descendant:ILinkableObject |
Array |
getSessionState | () | method |
public function getSessionState(linkableObject:ILinkableObject):Object
Parameters
linkableObject:ILinkableObject |
Object |
getSessionStateTree | () | method |
public function getSessionStateTree(root:ILinkableObject, objectName:String):WeaveTreeItem
Parameters
root:ILinkableObject — The linkable object to be placed at the root node of the tree.
| |
objectName:String — The label for the root node.
|
WeaveTreeItem — A tree of nodes with the properties "data", "label", "children"
|
getTypedStateTree | () | method |
public function getTypedStateTree(root:ILinkableObject):Object
Gets a session state tree where each node is a DynamicState object.
Parameters
root:ILinkableObject |
Object |
linkableObjectIsBusy | () | method |
public function linkableObjectIsBusy(linkableObject:ILinkableObject):Boolean
Parameters
linkableObject:ILinkableObject |
Boolean |
linkSessionState | () | method |
public function linkSessionState(primary:ILinkableObject, secondary:ILinkableObject):void
Parameters
primary:ILinkableObject | |
secondary:ILinkableObject |
newDisposableChild | () | method |
public function newDisposableChild(disposableParent:Object, disposableChildType:Class):*
Parameters
disposableParent:Object | |
disposableChildType:Class |
* |
newLinkableChild | () | method |
public function newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):*
Parameters
linkableParent:Object | |
linkableChildType:Class | |
callback:Function (default = null )
| |
useGroupedCallback:Boolean (default = false )
|
* |
objectWasDisposed | () | method |
public function objectWasDisposed(object:Object):Boolean
Parameters
object:Object |
Boolean |
registerDisposableChild | () | method |
public function registerDisposableChild(disposableParent:Object, disposableChild:Object):*
Parameters
disposableParent:Object | |
disposableChild:Object |
* |
registerLinkableChild | () | method |
public function registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):*
Parameters
linkableParent:Object | |
linkableChild:ILinkableObject | |
callback:Function (default = null )
| |
useGroupedCallback:Boolean (default = false )
|
* |
removeTreeCallback | () | method |
public function removeTreeCallback(relevantContext:Object, groupedCallback:Function):void
Parameters
relevantContext:Object | |
groupedCallback:Function |
setSessionState | () | method |
public function setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):void
Parameters
linkableObject:ILinkableObject | |
newState:Object | |
removeMissingDynamicObjects:Boolean (default = true )
|
testDiff | () | method |
public function testDiff():void
traverseAndSetState | () | method |
public static function traverseAndSetState(state:Object, mapping:Object, removeMissingDynamicObjects:Boolean = true):void
Uses DynamicState.traverseState() to traverse a state and copy portions of the state to ILinkableObjects.
Parameters
state:Object — A session state
| |
mapping:Object — A structure that defines the traversal, where the leaf nodes are ILinkableObjects or Functions to call.
Functions should have the following signature: function(state:Object, removeMissingDynamicObjects:Boolean = true):void
| |
removeMissingDynamicObjects:Boolean (default = true )
|
unassignBusyTask | () | method |
public function unassignBusyTask(taskToken:Object):void
Parameters
taskToken:Object |
unlinkSessionState | () | method |
public function unlinkSessionState(first:ILinkableObject, second:ILinkableObject):void
Parameters
first:ILinkableObject | |
second:ILinkableObject |
unregisterLinkableChild | () | method |
public function unregisterLinkableChild(parent:ILinkableObject, child:ILinkableObject):void
Use this function with care. This will remove child objects from the session state of a parent and stop the child from triggering the parent callbacks.
Parameters
parent:ILinkableObject — A parent that the specified child objects were previously registered with.
| |
child:ILinkableObject — The child object to unregister from the parent.
|
DEPRECATED_PATH_REWRITE | Constant |
public static const DEPRECATED_PATH_REWRITE:String = deprecatedPathRewrite
DEPRECATED_STATE_MAPPING | Constant |
public static const DEPRECATED_STATE_MAPPING:String = deprecatedStateMapping
DIFF_DELETE | Constant |
public static const DIFF_DELETE:String = delete
Computing diffs