Package | weavejs.api.core |
Interface | public interface ISessionManager |
Implementors | SessionManager |
Method | Defined By | ||
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assignBusyTask(taskToken:Object, busyObject:ILinkableObject):void
This will assign an asynchronous task to a linkable object so that linkableObjectIsBusy(busyObject)
will return true until all assigned tasks are unassigned using unassignBusyTask(taskToken). | ISessionManager | ||
combineDiff(baseDiff:Object, diffToAdd:Object):Object
This modifies an existing diff to include an additional diff. | ISessionManager | ||
computeDiff(oldState:Object, newState:Object):*
This function computes the diff of two session states. | ISessionManager | ||
This function will copy the session state from one sessioned object to another. | ISessionManager | ||
disposeObject(object:Object):void
This function should be called when an ILinkableObject or IDisposableObject is no longer needed. | ISessionManager | ||
This function gets the ICallbackCollection associated with an ILinkableObject. | ISessionManager | ||
getLinkableDescendants(root:ILinkableObject, filter:Class = null):Array
This function will return all the descendant objects that implement ILinkableObject. | ISessionManager | ||
This function gets the ILinkableObject associated with an ICallbackCollection. | ISessionManager | ||
This function gets the owner of a linkable object. | ISessionManager | ||
This function returns a pointer to an ILinkableObject appearing in the session state. | ISessionManager | ||
getOwner(child:Object):Object
This function gets the owner of an object. | ISessionManager | ||
Gets the path of names in the session state tree of the root object. | ISessionManager | ||
getSessionState(linkableObject:ILinkableObject):Object
Gets the session state of an ILinkableObject. | ISessionManager | ||
linkableObjectIsBusy(linkableObject:ILinkableObject):Boolean
This checks if any asynchronous tasks have been assigned to a linkable object or any of its registered descendants. | ISessionManager | ||
This will link the session state of two ILinkableObjects. | ISessionManager | ||
newDisposableChild(disposableParent:Object, disposableChildType:Class):*
This function will create a new instance of the specified child class and register it as a child of the parent. | ISessionManager | ||
newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):*
This function will create a new instance of the specified child class and register it as a child of the parent. | ISessionManager | ||
objectWasDisposed(object:Object):Boolean
This function checks if an object has been disposed by the ISessionManager. | ISessionManager | ||
registerDisposableChild(disposableParent:Object, disposableChild:Object):*
This will register a child of a parent and cause the child to be disposed when the parent is disposed. | ISessionManager | ||
registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):*
This function tells the SessionManager that the session state of the specified child should appear in the
session state of the specified parent, and the child should be disposed when the parent is disposed. | ISessionManager | ||
setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):void
Sets the session state of an ILinkableObject. | ISessionManager | ||
unassignBusyTask(taskToken:Object):void
This will unassign an asynchronous task from all linkable objects it has been previously assigned to. | ISessionManager | ||
This will unlink the session state of two ILinkableObjects that were previously linked with linkSessionState(). | ISessionManager |
assignBusyTask | () | method |
public function assignBusyTask(taskToken:Object, busyObject:ILinkableObject):void
This will assign an asynchronous task to a linkable object so that linkableObjectIsBusy(busyObject)
will return true until all assigned tasks are unassigned using unassignBusyTask(taskToken)
.
Parameters
taskToken:Object — A token representing an asynchronous task. If this is an AsyncToken, a responder will be added that will automatically call unassignBusyTask(taskToken) on success or failure.
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busyObject:ILinkableObject — The object that is busy waiting for the task to complete.
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See also
combineDiff | () | method |
public function combineDiff(baseDiff:Object, diffToAdd:Object):Object
This modifies an existing diff to include an additional diff.
Parameters
baseDiff:Object — The base diff which will be modified to include an additional diff.
| |
diffToAdd:Object — The diff to add to the base diff. This diff will not be modified.
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Object — The modified baseDiff, or a new diff object if baseDiff is a primitive value.
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See also
computeDiff | () | method |
public function computeDiff(oldState:Object, newState:Object):*
This function computes the diff of two session states.
Parameters
oldState:Object — The source session state.
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newState:Object — The destination session state.
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* — A patch that generates the destination session state when applied to the source session state, or undefined if the two states are equivalent.
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See also
copySessionState | () | method |
public function copySessionState(source:ILinkableObject, destination:ILinkableObject):void
This function will copy the session state from one sessioned object to another. If the two objects are of different types, the behavior of this function is undefined.
Parameters
source:ILinkableObject — A sessioned object to copy the session state from.
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destination:ILinkableObject — A sessioned object to copy the session state to.
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See also
disposeObject | () | method |
public function disposeObject(object:Object):void
This function should be called when an ILinkableObject or IDisposableObject is no longer needed.
Parameters
object:Object — An ILinkableObject or an IDisposableObject to clean up.
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See also
getCallbackCollection | () | method |
public function getCallbackCollection(linkableObject:ILinkableObject):ICallbackCollection
This function gets the ICallbackCollection associated with an ILinkableObject. If there is no ICallbackCollection defined for the object, one will be created. This ICallbackCollection is used for reporting changes in the session state
Parameters
linkableObject:ILinkableObject — An ILinkableObject to get the associated ICallbackCollection for.
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ICallbackCollection — The ICallbackCollection associated with the given object.
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getLinkableDescendants | () | method |
public function getLinkableDescendants(root:ILinkableObject, filter:Class = null):Array
This function will return all the descendant objects that implement ILinkableObject. If the filter parameter is specified, the results will contain only those objects that extend or implement the filter class.
Parameters
root:ILinkableObject — A root object to get the descendants of.
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filter:Class (default = null ) — An optional Class definition which will be used to filter the results.
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Array — An Array containing a list of descendant objects.
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See also
getLinkableObjectFromCallbackCollection | () | method |
public function getLinkableObjectFromCallbackCollection(callbackCollection:ICallbackCollection):ILinkableObject
This function gets the ILinkableObject associated with an ICallbackCollection.
Parameters
callbackCollection:ICallbackCollection |
ILinkableObject |
getLinkableOwner | () | method |
public function getLinkableOwner(child:ILinkableObject):ILinkableObject
This function gets the owner of a linkable object. The owner of an object is defined as its first registered parent.
Parameters
child:ILinkableObject — An ILinkableObject that was registered as a child of another ILinkableObject.
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ILinkableObject — The owner of the child object (the first parent that was registered with the child), or null if the child has no linkable owner.
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See also
getObject | () | method |
public function getObject(root:ILinkableObject, path:Array):ILinkableObject
This function returns a pointer to an ILinkableObject appearing in the session state.
Parameters
root:ILinkableObject — The root object used to find a descendant object.
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path:Array — A sequence of child names used to refer to an object appearing in the session state.
A child index number may be used in place of a name in the path when its parent object is a LinkableHashMap.
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ILinkableObject — A pointer to the object referred to by objectPath.
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See also
getOwner | () | method |
public function getOwner(child:Object):Object
This function gets the owner of an object. The owner of an object is defined as its first registered parent.
Parameters
child:Object — An Object that was registered as a child of another Object.
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Object — The owner of the child object (the first parent that was registered with the child), or null if the child has no owner.
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getPath | () | method |
public function getPath(root:ILinkableObject, descendant:ILinkableObject):Array
Gets the path of names in the session state tree of the root object.
Parameters
root:ILinkableObject — The root object used to generate a session state tree.
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descendant:ILinkableObject — The descendant object to find in the session state tree.
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Array — The path from root to descendant, or null if the descendant does not appear in the session state.
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See also
getSessionState | () | method |
public function getSessionState(linkableObject:ILinkableObject):Object
Gets the session state of an ILinkableObject.
Parameters
linkableObject:ILinkableObject — An object containing sessioned properties (sessioned objects may be nested).
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Object — An object containing the values from the sessioned properties.
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See also
linkableObjectIsBusy | () | method |
public function linkableObjectIsBusy(linkableObject:ILinkableObject):Boolean
This checks if any asynchronous tasks have been assigned to a linkable object or any of its registered descendants.
Parameters
linkableObject:ILinkableObject — The object to check.
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Boolean — A value of true if any asynchronous tasks have been assigned to the object.
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See also
linkSessionState | () | method |
public function linkSessionState(primary:ILinkableObject, secondary:ILinkableObject):void
This will link the session state of two ILinkableObjects. The session state of 'primary' will be copied over to 'secondary' after linking them.
Parameters
primary:ILinkableObject — An ILinkableObject to give authority over the initial shared value.
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secondary:ILinkableObject — The ILinkableObject to link with 'primary' via session state.
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See also
newDisposableChild | () | method |
public function newDisposableChild(disposableParent:Object, disposableChildType:Class):*
This function will create a new instance of the specified child class and register it as a child of the parent. The child will be disposed when the parent is disposed. Use this function when a child object can be disposed but you do not want to link the callbacks or either object is not an ILinkableObject. Example usage: public const foo:LinkableNumber = newDisposableChild(this, LinkableNumber);
Parameters
disposableParent:Object — A parent ILinkableObject to create a new child for.
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disposableChildType:Class — The class definition that implements ILinkableObject used to create the new child.
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* — The new child object.
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See also
newLinkableChild | () | method |
public function newLinkableChild(linkableParent:Object, linkableChildType:Class, callback:Function = null, useGroupedCallback:Boolean = false):*
This function will create a new instance of the specified child class and register it as a child of the parent. If a callback function is given, the callback will be added to the child and cleaned up when the parent is disposed. Example usage: public const foo:LinkableNumber = newLinkableChild(this, LinkableNumber, handleFooChange);
Parameters
linkableParent:Object — A parent ILinkableObject to create a new child for.
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linkableChildType:Class — The class definition that implements ILinkableObject used to create the new child.
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callback:Function (default = null ) — A callback with no parameters that will be added to the child that will run before the parent callbacks are triggered, or during the next ENTER_FRAME event if a grouped callback is used.
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useGroupedCallback:Boolean (default = false ) — If this is true, addGroupedCallback() will be used instead of addImmediateCallback().
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* — The new child object.
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See also
objectWasDisposed | () | method |
public function objectWasDisposed(object:Object):Boolean
This function checks if an object has been disposed by the ISessionManager.
Parameters
object:Object — An object to check.
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Boolean — A value of true if disposeObject() was called for the specified object.
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See also
registerDisposableChild | () | method |
public function registerDisposableChild(disposableParent:Object, disposableChild:Object):*
This will register a child of a parent and cause the child to be disposed when the parent is disposed. Use this function when a child object can be disposed but you do not want to link the callbacks or either object is not an ILinkableObject. Example usage: public const foo:LinkableNumber = registerDisposableChild(this, someLinkableNumber);
Parameters
disposableParent:Object — A parent disposable object that the child will be registered with.
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disposableChild:Object — The disposable object to register as a child of the parent.
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* — The linkableChild object that was passed to the function.
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See also
registerLinkableChild | () | method |
public function registerLinkableChild(linkableParent:Object, linkableChild:ILinkableObject, callback:Function = null, useGroupedCallback:Boolean = false):*
This function tells the SessionManager that the session state of the specified child should appear in the session state of the specified parent, and the child should be disposed when the parent is disposed. There is one other requirement for the child session state to appear in the parent session state -- the child must be accessible through a public variable of the parent or through an accessor function of the parent. This function will add callbacks to the sessioned children that cause the parent callbacks to run. If a callback function is given, the callback will be added to the child and cleaned up when the parent is disposed. Example usage: public const foo:LinkableNumber = registerLinkableChild(this, someLinkableNumber, handleFooChange);
Parameters
linkableParent:Object — A parent ILinkableObject that the child will be registered with.
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linkableChild:ILinkableObject — The child ILinkableObject to register as a child.
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callback:Function (default = null ) — A callback with no parameters that will be added to the child that will run before the parent callbacks are triggered, or during the next ENTER_FRAME event if a grouped callback is used.
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useGroupedCallback:Boolean (default = false ) — If this is true, addGroupedCallback() will be used instead of addImmediateCallback().
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* — The linkableChild object that was passed to the function.
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See also
setSessionState | () | method |
public function setSessionState(linkableObject:ILinkableObject, newState:Object, removeMissingDynamicObjects:Boolean = true):void
Sets the session state of an ILinkableObject.
Parameters
linkableObject:ILinkableObject — An object containing sessioned properties (sessioned objects may be nested).
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newState:Object — An object containing the new values for sessioned properties in the sessioned object.
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removeMissingDynamicObjects:Boolean (default = true ) — If true, this will remove any properties from an ILinkableCompositeObject that do not appear in the session state.
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See also
unassignBusyTask | () | method |
public function unassignBusyTask(taskToken:Object):void
This will unassign an asynchronous task from all linkable objects it has been previously assigned to. If the task was previously registered with WeaveAPI.ProgressManager, this will call WeaveAPI.ProgressManager.removeTask().
Parameters
taskToken:Object — A token representing an asynchronous task.
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See also
unlinkSessionState | () | method |
public function unlinkSessionState(first:ILinkableObject, second:ILinkableObject):void
This will unlink the session state of two ILinkableObjects that were previously linked with linkSessionState().
Parameters
first:ILinkableObject — The ILinkableObject to unlink from 'second'
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second:ILinkableObject — The ILinkableObject to unlink from 'first'
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See also